Sherrin

by Chris Wayan, 2006

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Map of Sherrin, a cool-temperate land the size of New Guinea--low capes and shallow sounds in the east, steep and volcanic in the west.

First-time orientation--strongly advised! Lyr is weird.

Sherrin can be reached in only two ways--west from Roland, or up from the south via a flyway some 7000 km long. I've structured this tour assuming you came from Roland, as most of you will, but I circle Sherrin completely, so those flying up from Diomedes won't miss anything--it's just in reverse order for you. So with that in mind...

You're heading west over deep sea from Roland to Sherrin, a land 2100 km (1300) across. You make landfall on Cape Dream--if you make landfall at all. A nonstop flight of 1350 km (850 mi) is always risky.

Cape Dream is narrow but 1000 km long, covered in temperate forest. It shelters the Gulf of Shadows much as the Olympic Peninsula shelters Puget Sound. And the Gulf resembles Puget, with kelp- and oyster-beds off densely forested capes and islets. But it's far larger--800 by 1000 km (500 by 625 mi) across. This southern half, Dream Bay, below Shadow Island, is more sheltered from winter storms. Most of the people here are sphinxes living on the coast, shellfishing and berrying.

Given how different sphinxes look from humans, the resemblances to Northwest Coast culture are uncanny--they even build plank lodges here, elaborately carved, though they lack totem poles. Too much of a flight hazard, I guess. A winged female sphinx rolling on her  back flirtatiously. By her is a set of (round) sketches she's drawn of Earth.

They build elaborate roof-landings and terraces instead, stained with berryjuice spirals, and full of carvings you're meant to feel, not just look at--perches to sprawl sensually on, with odd textures and folds and fins. On sunny mornings a whole village will flap up to the roof and roll and scratch and rub themselves silly. Adolescents use them to flirt--if that word can be used for blatant public sexuality. But for sphinxes, a yowling alleycat performance is quite admired--just so it sounds like you're having fun (and rub any leftover juices into the woodwork for the sun to dry. Sphinxes think it adds luster). "Polishing the roof" is a smutty phrase in Sphinx--but rather complimentary. Even for human tourists from relatively uninhibited cultures, sphinxes' cheerful crudity can feel a bit overwhelming.

Though it's not really crude--just different. For example, sphinxes are highly visual, so giving a sketch or drawing can imply sexual admiration, like a human offering flowers or a poem. One woman asks you about Earth; while you tell her, you sketch each other. To sphinxes, this is incredibly flirtatious, so when you don't carry things further, she rolls and wiggles atop her drawings so you'll notice how turned on she is... teaching an important point. Sphinxes may seem blatant to humans, but to them, you seem blind.

You follow the shore west a full day and stay in a sphinx village again. At least you know what to expect now--an enthusiastic seafood feast, a lot of music and partying and toothy flirtation, and only catnaps later, since quite a few curious singles (and one couple) try crawling into bed with the interesting stranger, just to see what happens. It's not quite the puppy-heap that pegasi prefer (sphinxes have claws, after all) but... Three herons clamming near sunset.

I plan to circle Sherrin, but if you hate cats, or seafood, or if you're in a real hurry to head south, one more day down the south coast will bring you to a jumping-off point to Nicor and the Rodonis Islands, leading south to the tropical Diomedes Region. But the rest of you... let's stick to the Gulf shore of Cape Dream instead, and wind north past coves full of kelp, rocky capes and islands. The largest by far is Shadow, a curving island 450 km (270 mi) long, heavily forested, like a warmer Vancouver Island. To the north, the gulf is shallower, full of mud flats and bars where Lyran toothed herons and stilt-leg griffoids fish and clam. A female pegasus of the smaller, leaner  subtropical race, more like a maned, horsetailed grayhound than a winged horse.

Cape Shadow is the northern tip of Sherrin. It's smaller and notably more somber than Dream--colder, windier, drier. Still, sparse conifer woods cover low ridges 200 km long. Here we turn southwest and fly down the long north coast. Fewer sphinxes, more pegasi--many villages are mixed. The pegasi aren't the shaggy northern race you met in the rest of Roland--smaller and leaner and smooth-pelted, more like winged grayhounds then equines. The adaptations make sense for this much warmer southland.

Three days pass, and slowly the forest opens into cool, windy grasslands, under the ominous shadow of Mt Hauch, a glacier-capped volcano 3200 meters high (10,700'). It resembles a lower but much broader Mt Rainier--or a cool-temperate Mauna Loa, take your pick. Wide alpine meadows drape Hauch's shoulders, and its east face is forested. Ideal climate for gryphons, but there are none--not any more. The trouble is, Hauch's active--and glaciers and heat don't mix! Plumes of steam rise from both the central caldera and a western cone the size of Mt St Helens--before it blew. Like Rainier or St Helens, Hauch can cause sudden catastrophic mudflows, and the highest risk is here on the north and west slopes.

Low orbital photo of Sherrin, a volcanic island with extensive mudflows, on Lyr, a model of a large sea-world.
This coastal prairie was ideal for pegasi, and they hung on through small eruptions until eight Lyran years ago (more like 20 Terran years) when nine whole rivertowns were buried under boiling mud. Only a pawful of deaths, for half a minute's warning was enough for these agile fliers to get above the steaming flood--another advantage of wings. Had these farmers been humans, or for that matter cheetaurs or bos or elaffes, thousands here would have been buried alive.

Although most people survived, few had the heart to rebuild, for only sheltered river canyons hold trees here, and their woods were devastated. With all the orchards gone, the region will take decades to replant and recover. A flox, a flying canine native to Lyr; a desert cliffdweller.

Around the west end of Sherrin, a great cool prairie further from the two active vents, you find a few diehard villages in green valleys and on sea-cliffs--even a couple of flox cliff-dwellings in canyon walls, with irrigated beanfields on the bottomland. They aren't downstream of the active vents, so the floxes have stayed.

As you bend back east, the forest returns--there's more rain here on the south shore. But as you pass under the south face of Hauch, twisting mudflows (now pale green meadows stubby with seedlings) cut through the dark forest. This is what's left of Hauch River Valley, below the caldera itself. The greatest volume of mud came down this short stream, to reach the sea 150 km from the peak. You do see a few settlements up on bluffs--this land is too lush to be entirely abandoned, and orchards here can flourish above the floodplains. Map of Sherrin, a cool-temperate land the size of New Guinea--low capes and shallow sounds in the east, steep and volcanic in the west.

Two hours further southeast, villages grow thick along the coast. This is the southern tip of Sherrin--not a cape, a mere blunt bulge of woods and orchards where the shore bends northeast, back toward Cape Dream. You stay in a sphinx village on the cliffs, apologizing to your hosts for sleeping early and alone. You know by now this is rather rude by sphinx etiquette, but you'll need the rest. For tomorrow you leave Sherrin, heading south into the sea.

THE RODONIS CHAIN

From Sherrin, it's a good five hours over deep water to Nicor, a low, rolling patch of warm, rainy, temperate forest 200 km across. To a Terran eye Nicor first looks wild, but eventually you start to spot hidden treehouses and carefully tended fruit and nut trees mixed in... sparingly. The Nicorians are very cautious silviculturalists, since smaller islands like theirs are ecologically less stable--they fear to lose their soil. No clearings, no dense orchards that disease might sweep... just a slow selection toward favored tree-crops in the mostly-wild wood.

At noon the next day, you reach much larger Ayoch ("eye-okh"), 500 km (300 mi) long. Ayoch is a low, rolling land of temperate forest. If western Oregon were an island... Here you do find farms and orchards and towns--Ayoch is so big it can tolerate more disturbance, and things grow fast here--it's a bit warmer and further into the rainbelt. Also, Ayochians are flower-mad, competing to breed the most lurid colors. They're not into subtlety. Flaming vines drape the trees around canopy villages, and sea cliffs drip color, as lurid as the magenta-flowered iceplant draping parts of the California coast. A koreen, a red-winged monkeylike arboreal with a feline face; one of several intelligent species on Lyr, an experimental world-model. Sketch based on a portrait by Corene Werhane of VCL.

The people look tropical too. You meet a new species, looking like a marsupial winged, feathered monkey with a big-eyed catlike face--koreens, natives of the equatorial Diomedes Cluster. They've spread up the very island chain you plan to fly the other way, the Rodonis Is. But no farther. This is the one subtropical land in Roland. Only a few koreen families live on Nicor, and none on Sherrin; winters get too cold.

We won't visit lonely Olivier, an island 100 km (63 mi) wide, 1300 km west of Ayoch. Olivier is a patch of warm, lush forest with only one disadvantage, its uttter isolation. I mention it mainly because Olivier isn't an island but a type. It has at least one nameless twin 1000 miles south of it in the middle of the Alianora Ocean--nameless because the Lyrans, not being mariners, have never found it. I didn't either, until I happened by with a magnifying glass on the altimetry scans. Yet it appears to be the size of Hawaii! And there are more--the Dahia and Borthu Islands, and tiny Antarctica, and nameless isles in the northern Alianora and Oronesian Seas and the southwestern Sunward Sea, and three Hawaiis a thousand miles southeast of Rorvan, two more east of Gaiila--if they're over a day's flight from known land, they're likely to have been overlooked.

In a way, this ignorance is a shadow cast by wings. Flight served Lyrans well, building a cosmopolitan culture with much lower technology than Earth required--but flight has hidden costs, too. And one is spotty exploration of the deep seas.

On the other wing, let's be fair. It's not that Lyrans are lazy. Lyr's seas are seven times the size of Earth's! Using mere starnose-dolphin gossip and silk charts, they've mapped more surface area more accurately than all our probes of the solar system combined. And they did it in person, using their own effort and skill... risking their lives with every flight. Round sketch of sea with red-sailed outrigger and distant islands, one a volcanic cone trailing smoke.

South of Ayoch, the isles grow warm, but small too--and the gaps grow long. It's 7500 km (4700 mi) to Diomedes, on the equator! You fall into a rhythm--fly all day to reach a green islet, sleep all night and half the next day, find water, eat and sleep again, preparing for a new marathon starting at dawn.

Things get easier two weeks down the chain--the Isle of Rodonis is 270 km long (170 mi), a long slender green ridge in mid-ocean. From there, the isles are larger and the flights shorter. It's lucky they do, for south of Rodonis the chain enters a drybelt, where small islets lack reliable water. However, larger islands with hills over 500 m high (1600 ft) force winds up enough to cool them, squeezing light rains from passing clouds, feeding forests and small but permanent creeks. Still, every hop here makes you anxious. And not just you--every mid-sea flier you meet pauses and wheels, swapping shouted water-reports.

A few days of nervous hopping south from Rodonis, and the isles slowly grow greener again. Two days of easy flight through Mediterranean islands, and the next evening you see Mt Sa, a tropical Fuji, rising from the tip of Cape Rodonis on Holmenach. You've reached the Diomedes Group.

Map of Lyr, a world-building experiment. Click a feature to go there.
Gazetteer: index of places, with descriptions. Or...

TOUR LYR! Climb volcanoes, swim seas, meet weird creatures. First: survival tips! Then, pick a region:
Ythri -- Polesotechnic Chain -- Troisleons -- Roland -- Oronesia -- Gaiila -- Flandry -- Diomedes -- Ak'hai'i -- Averorn



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